I think that I have not given Second Life much of a chance. But then again, I was always under the impression that it was just like the Sims game and I was not interested in that. However, I think my students would be. The bad thing is that even I were to roll this out in my classroom, we wouldn't be able to use this tool on a consistent basis or at all. Why? Because we do not have enough computers in the school to facilitate this type of activity.
I wonder how I can: 1) learn more about the second life phenomenon without feeling like a gamer (not a feeling I'm looking for or even like), 2) incorporate this into my classroom, even if it's on a surface level, and 3) convince my non-gamer students that this is worth giving a try???
Hmmm, lots to ponder.
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